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OUR TECHNOLOGY

One stack, from sign-in to top-up

VLPlay runs its own publishing platform. A studio integrates one SDK and gets VLPlay accounts, payments, analytics and player support — built in-house and operated by our team in Vietnam.

THE STACK

Six parts, one integration

  • VLPlay SDK

    Native libraries for Android 6.0+ and iOS 15+, a Unity bridge over those same libraries, and a Web SDK for browser games. All of them speak one backend contract, so a cross-platform game behaves the same everywhere.

  • Accounts & sign-in

    One VLPlay account across every game. Players sign in with a VLPlay account, Google, Facebook, Apple or a phone number with OTP, or start as a guest and upgrade later. Identity verification can be switched on per game where required.

  • Payments

    In-app purchases through the App Store and Google Play with server-side receipt verification, plus WebPay — our own top-up portal at pay.vlplay.vn, with Vietnamese e-wallets, bank cards and prepaid cards. A verified payment triggers one signed call to the game server to deliver the items.

  • Hosting & delivery

    Game services run in Vietnam, close to the players. Every title gets its own official website — news, events, downloads and, where the game supports it, play straight in the browser.

  • Analytics & attribution

    The SDK reports sign-in, payment, retention and lifecycle events out of the box, with AppsFlyer attribution pre-wired. Daily dashboards per game track active players, retention, revenue and advertising spend.

  • Live operations

    Per-game settings served from our side change behaviour without shipping a new build. Players get an in-game help centre with ticket submission, push notifications and deep links, and every launch passes a release-readiness check first.

HOW INTEGRATION WORKS

From first build to Open Beta

  1. 01

    Set up

    We issue the game's app ID and keys and open a sandbox on our staging environment.

  2. 02

    Integrate

    Your team adds the SDK to the client and one callback endpoint to the game server, following our documentation.

  3. 03

    Verify

    Sign-in, purchases, item delivery and tracking are tested end to end in the sandbox before launch.

  4. 04

    Launch & operate

    We run accounts, payments, player support and the dashboards. Settings can be adjusted per game without a new build.

FOR STUDIOS

Technical questions, answered

Does VLPlay have its own SDK?

Yes. The VLPlay SDK ships as native libraries for Android and iOS, a Unity bridge over those libraries, and a Web SDK for browser games. It covers sign-in, purchases, analytics events, push notifications and the in-game help centre.

Which sign-in methods does the VLPlay SDK support?

VLPlay accounts, Google, Facebook, Apple and phone number with OTP, plus guest accounts that can later be upgraded to a full account.

How do payments work for a game published by VLPlay?

Players pay through the App Store or Google Play inside the app, or top up on pay.vlplay.vn with Vietnamese e-wallets, bank cards and prepaid cards. VLPlay verifies every payment on its servers, then calls the game server once, with a signed request, to deliver the items.

What does a studio need to build to launch with VLPlay?

Two things: the SDK in the game client and one callback endpoint on the game server. VLPlay provides the app ID and keys, a sandbox on its staging environment and the integration documentation.

Bring your game to Vietnam

Tell us about your game. We will walk your team through the integration and the launch plan.