
Two genres, two different audiences, and the reasoning behind our first two titles.
Choosing what to open with came down to two questions: what are Vietnamese players actually playing, and what can our team operate well. The answer landed on two titles at opposite ends of the market.
Kiếm Khách Truyền Kỳ — a wuxia MMORPG
The classic wuxia MMO has a following in Vietnam that has stayed put for years — mostly grown-up players who have been logging in with the same group of friends for a long time. What they want is a guild, open-world PK, and gear that had to be earned. The genre runs on the relationships between players, so the hard part for a publisher is event operations and keeping order on the server, not the download count.
Thương Lam Cảnh Giới — an anime turn-based RPG
The opposite audience: younger, at home with gacha and anime art, playing in short sessions rather than long evenings. The genre's strength is that it is easy to start, easy to play on the move, and every new character update is a reason to come back.
Picking two different things was deliberate
The two titles are not competing for the same players. They also force us to be good at two very different kinds of live operations from day one. That is harder, but it means we will know where we stand before we sign a third.
What both get
Full human translation, payment through local wallets and cards, support that answers in Vietnamese, and an update schedule that does not stop after launch week.
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